Carbon
Notice: The game lags a bit when it starts out and when you encounter new things beacuse it has to load the assets for the first time (I think? I'm not sure how to fix it yet.)
Also the web version's lighting is a bit off, and there are no decals. The downloaded versions look a bit better.

Run, jump, and shoot your way upwards to try to escape the darkness via an ever expanding and changing network of pathways that form a nonsensical, yet seemingly designed structure.
Thanks to Screaming Brain Studios for most of the textures.
Thanks to the people who made the tools I used: Godot, Asesprite, Blender, and ChipTone.
And a special thanks to my friends Willow and April for playtesting.
Default Controls:
Pause Menu: Backtick / Grave (`) (works best in web because escape releases the mouse) or Escape
Look Around: Mouse Motion
Walk: WASD
Run: hold Shift
Jump: Space Bar
Fire Weapon: E or Left Mouse Button (hold down and then release when charged)
Use Item: Q or Right Mouse Button
| Status | Prototype |
| Platforms | HTML5, Windows, macOS, Linux |
| Author | emily7pixel |
| Genre | Platformer |
| Made with | Godot |
| Tags | 3D, First-Person, FPS Platformer, Godot, Sci-fi |
Download
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