Carbon
Notice: I'm not sure what's going on exactly, but the web version of the game lags and freezes a lot. I haven't worked on this project in a while so I haven't looked into it yet. The downloaded versions should work nicer.

Run, jump, and shoot your way upwards to try to escape the darkness via an ever expanding and changing network of pathways that form a nonsensical, yet seemingly designed structure.
Thanks to Screaming Brain Studios for most of the textures.
Thanks to the people who made the tools I used: Godot, Asesprite, Blender, and ChipTone.
And a special thanks to my friends Willow and April for playtesting.
Default Controls:
Pause Menu: Backtick / Grave (`) (works best in web because escape releases the mouse) or Escape
Look Around: Mouse Motion
Walk: WASD
Run: hold Shift
Jump: Space Bar
Fire Weapon: E or Left Mouse Button (hold down and then release when charged)
Use Item: Q or Right Mouse Button
| Updated | 8 days ago |
| Status | Prototype |
| Platforms | HTML5, Windows, macOS, Linux |
| Author | emily7pixel |
| Genre | Platformer |
| Made with | Godot |
| Tags | 3D, First-Person, FPS Platformer, Godot, Sci-fi |
| Content | No generative AI was used |
Download
Click download now to get access to the following files:




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